As a Principal Software Engineer on Roblox’s Avatar Personalization team, you will use the Roblox game engine to build features that advance avatar technology and create systems that make avatars simple and delightful to use. You will lead major architectural projects, provide technical leadership, and coordinate with teams across Roblox to build systems used by tens of millions of monthly players and developers. The role focuses on building high-quality systems and APIs in the Roblox game engine, enhancing avatar features, and improving customization for players and developers. Relevant avatar technologies include animation, clothing, hair, and shading. Experience in game or film development is especially applicable. The position also involves building vertical applications for mobile, tablet, PC, and console, and implementing systems using C++ and Lua.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed