About The Position

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development team to help shape the foundational visual DNA of our project. You will collaborate with a passionate group of game developers and be responsible for crafting high-fidelity environment concepts that support deep systems architecture and breathtaking aesthetics, ultimately bringing the richly imagined world of BioShock to life. At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

Requirements

  • 7+ years of experience in game development.
  • Degree in Fine Art or related experience.
  • Shipped at least one, full cycle, AAA title in the role of concept artist.
  • Superior ability to highlight gameplay possibilities in environment concepts while maintaining a sense of architectural coherence and adherence to traditional rules of city planning and layout.
  • Able to quickly iterate on ideas visually, graciously give and receive constructive feedback, and take direction well.
  • Stylistically versatile, able to faithfully recreate elements of popular and commercial art from multiple eras, and innovate on new ideas.
  • Fluent in 2D editing/illustration packages such as Illustrator, Photoshop.
  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

Nice To Haves

  • Fluent with 3D modeling and animation packages such as Maya, 3ds Max, etc

Responsibilities

  • Set the visual benchmark and North Star for environment art, ensuring the most challenging spaces meet the project’s high-fidelity goals.
  • Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the definitive reference for the Environment team to execute upon, without ambiguity, and build gameplay spaces.
  • Proactively identify and resolve complex visual or pipeline bottlenecks before they impact production.
  • Bridge the gap between Art, Narrative, and Design to ensure environmental concepts support deep systems architecture and gameplay.
  • Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of furthering education and craftsmanship, giving and receiving constructive feedback in an empathetic way.
  • Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.
  • Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints.
  • Brainstorm ideas for gameplay locations with Design and Art teams.
  • Visualize possibilities for environmental storytelling.
  • Storyboard as needed to clarify concepts and pitches.
  • Create key marketing art and assets.

Benefits

  • bonus and/or equity awards
  • full range of medical, financial, and/or other benefits
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service