As a Principal Combat Designer, you will be responsible for creating and improving the combat mechanics for our diverse characters to make our game more fun, challenging, and engaging. This role involves collaborating closely with the Design Director and other Design Leads to drive and execute the vision for combat design for a robust online multiplayer experience. You will design and craft expert-level player combat mechanics, weapons, and abilities. A key part of this role is communicating with Leads and Directors of other disciplines, particularly art and engineering, to ensure alignment before mechanics/feature development begins. You will advocate for the player, always putting the player experience first in all design decisions.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed