Principal 3Cs Designer | Fully Remote

Escape Velocity Entertainment Inc
•Remote

About The Position

We are looking for an experienced 3Cs Designer to evaluate where we are with our Game through play and tell us what we could do to better it or change. This role involves designing and taking ownership of features and mechanics aligned with the creative and game directions, leading development efforts and implementation, and helping to set the quality bar through hands-on creation and continuous tweaking of 3Cs player mechanics from conception to the final stages of polish. The designer will also standardize, document, and communicate (3C) features to the game team, regularly update and maintain design documentation, and collaborate closely with Programming, Art, and Level Design to align on expectations, execution, and integration of features. Participation in the production of combat prototypes from a 3Cs perspective, adapting to technical and production constraints, and proposing improvements to tools and pipelines are also key aspects of this role. The position also emphasizes helping to create a safe environment for open dialogue and new creative ideas.

Requirements

  • Proven experience working with character, controls, and camera in action-adventure AAA games.
  • Shipped one or more console/PC title.
  • Experience in Unreal – UE5, scripting etc.
  • Solid understanding of game systems, scripting logic and gameplay flow
  • Excellent knowledge and understanding of video game development processes.
  • A passion for games and their development

Nice To Haves

  • Experience with scripting in Unreal Engine a plus

Responsibilities

  • Design and take ownership of features and mechanics aligned with the creative and game directions.
  • Lead development efforts and implementation.
  • Help set quality-bar through hands-on creation and continuous tweaking of 3Cs player mechanics from conception to the final stages of polish.
  • Standardize, document, and communicate (3C) features to the game team.
  • Regularly update and maintain the design documentation that will guide interdependent teams.
  • Collaborate closely with Programming, Art, and Level Design to align on expectations, execution, and integration of your features.
  • Participate actively in the production of combat prototypes, from a 3Cs perspective.
  • Adapt to technical and production constraints, reworking your design when needed.
  • Propose improvements to the different tools and pipelines.
  • Help to create a safe environment which allows for open dialogue and encourages new creative ideas.

Benefits

  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region
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