We are looking for an experienced 3Cs Designer to evaluate where we are with our Game through play and tell us what we could do to better it or change. This role involves designing and taking ownership of features and mechanics aligned with the creative and game directions, leading development efforts and implementation, and helping to set the quality bar through hands-on creation and continuous tweaking of 3Cs player mechanics from conception to the final stages of polish. The designer will also standardize, document, and communicate (3C) features to the game team, regularly update and maintain design documentation, and collaborate closely with Programming, Art, and Level Design to align on expectations, execution, and integration of features. Participation in the production of combat prototypes from a 3Cs perspective, adapting to technical and production constraints, and proposing improvements to tools and pipelines are also key aspects of this role. The position also emphasizes helping to create a safe environment for open dialogue and new creative ideas.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed