Principal Character Technical Artist

2KSan Mateo, CA
Remote

About The Position

Characters are the heart of our free-to-play AAA multiplayer action game and the core driver of our economy. Because of this, the Principal Character Technical Artist is one of the most vital roles in our studio. You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and animation pipelines to actively expand the creative decision space for our playable characters. Your technical foresight will directly inform the design process, inspiring the creative leadership with what we are truly capable of building.

Requirements

  • 8+ years of game development experience, with at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title.
  • Deep expertise in Unreal Engine 5, including Blueprints, Control Rig, Niagara, and physics/cloth simulation.
  • Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development.
  • Exceptional understanding of human anatomy, facial/skeletal rigging, weight painting, and procedural animation techniques.

Nice To Haves

  • Experience working on live-service, free-to-play, or multiplayer action games.

Responsibilities

  • Partner with Pillar teams to shape feature development.
  • Identify technical risks early, propose innovative solutions that elevate core mechanics, and provide strategic estimates to guide R&D investments.
  • Establish and own the technical standards for character rigging, technical animation, and dynamic presentation (cloth, hair, physics) in UE5.
  • Actively prototype cutting-edge solutions to ensure our champions compete with the industry's state of the art.
  • Maintain and extend a rich and performant character pipeline from DCC applications into Unreal Engine.
  • Develop procedural tooling that maximizes content creation efficiency and empowers cross-discipline artists across our US and Valencia studios.
  • Establish technical budgets and performance benchmarks.
  • Ensure high visual fidelity is balanced with optimal runtime performance for a live multiplayer environment.
  • Work with Engineering to ensure character animation systems scale across platform targets.
  • Guide, deploy, and mentor a team of character technical artists.
  • Elevate their technical skills and foster a culture of creative problem-solving.

Benefits

  • 401(K) plan
  • Employee Stock Purchase Program
  • medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
  • up to 10 paid sick days per calendar year
  • paid parental and compassionate leave
  • wellbeing programs for mental health and other wellness support
  • family planning support through Maven
  • commuter benefits
  • reimbursements for fitness-related expenses
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