The Principal C++ Engineer will own the factory simulation for the studio’s next game. The game is built in Unreal Engine 5, while the simulation will be self-contained and written in raw C++. It must deterministically update on every player’s device during co-op sessions and scale to hundreds of thousands of player-placed machines, belts, pipes, and other buildings across a large world. As one of the first engineers on a new game team, this role will design the simulation module from the ground up, working closely with the Engineering Team Lead and Game Design department. The engineer will establish the simulation architecture and performance budget, coordinate simulation and co-op design with the Networking Engineer, and contribute to code quality and the growth of other engineers.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed