The Principal C++ Engineer will own the factory simulation for a new game. The game is built in Unreal Engine 5, but the simulation will be a self-contained module written in raw C++. The simulation must deterministically update hundreds of thousands of player-placed machines, belts, pipes, and other buildings on every player’s device during co-op sessions. As one of the first engineers on a new game team, the role will design the simulation module from the ground up, working closely with the Engineering Team Lead and Game Design department. The position is fully remote, with employment directly inside Germany. The team works in English and collaborates during CET core working hours, approximately 11:00–15:00. The studio is a small indie developer of factory and automation games. Its 17 staff come from five continents. It values direct communication, ownership, and close collaboration with its player community. The interview process includes two technical rounds, a meeting with HR and either the Founder/CEO or Studio Producer, and an unscored conversation with potential teammates. The technical stages cover systems the candidate has built and the design or review of the proposed simulation. The studio aims to complete the process from first interview to offer in four weeks or less and is open to discussing accommodations.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed