Photogrammetry Lead - Treyarch (Los Angeles)

Activision Blizzard, Inc.Los Angeles, CA
Onsite

About The Position

Treyarch is seeking a Photogrammetry Lead to manage and enhance a high-performance scanning pipeline for AAA first-person shooter games. This role involves transforming real-world data into optimized, game-ready assets that meet industry standards for visual quality in competitive and cinematic FPS environments. The Lead will guide a team responsible for capturing, processing, and integrating photogrammetry assets into game environments, prioritizing readability, performance, and iteration speed. Collaboration with partner studios and vendors to maintain and evolve the pipeline across the Call of Duty franchise, with a focus on cost and efficiency, is also key. This position is based in Playa Vista, CA, with an onsite work schedule of four days per week, subject to change based on business needs. In a fast-paced FPS production environment, photogrammetry is crucial for creating grounded, believable spaces that support clear gameplay, rapid iteration, and a consistent visual identity within strict performance constraints. This role will significantly influence how real-world environments are translated into large-scale playable spaces for a major gaming franchise.

Requirements

  • 8+ years of experience working as an artist in game development or real-time production
  • 2+ years of experience in leadership roles overseeing photogrammetry or scanning pipelines
  • Experience shipping AAA titles with real-time scanned or hybrid environment workflows
  • Strong expertise in photogrammetry tools (RealityCapture, Metashape, or equivalent)
  • Proficiency in DCC tools (Maya, Blender, Substance 3D Suite, ZBrush)
  • Strong, professional game-engine experience (asset integration, optimization, and streaming systems)
  • Deep understanding of real-time optimization, including with LOD system, Texture compression, Material simplification, and Memory and performance budgets
  • Strong grasp of PBR workflows with emphasis on gameplay readability over photorealism purity
  • DSLR/mirrorless capture workflows with strong understanding of exposure, lighting, lensing, and calibration
  • HDRI capture and color pipeline management
  • Experience scanning both organic environments, props, characters, and hard-surface modular assets like weapons and vehicles
  • Ability to design capture setups that prioritize speed and repeatability over cinematic perfection
  • Experience working in fast-paced, milestone-driven AAA production environments
  • Strong collaboration skills with production, gameplay, and level design teams
  • Comfortable balancing visual fidelity against strict performance constraints
  • Familiar with production tracking tools (Jira, ShotGrid, Perforce)

Nice To Haves

  • Experience with multiplayer FPS or competitive shooter development pipelines
  • Familiarity with modular environment construction systems
  • Experience integrating photogrammetry into procedural or kit-based workflows
  • Python or tooling experience for automation inside DCC or engine pipelines

Responsibilities

  • Own the studio photogrammetry pipeline from capture through engine integration
  • Collaborate with Environment, Character, Vehicle, and Weapons teams to integrate PG content into games
  • Manage and contribute to building the asset library of PG content
  • Build and maintain workflows optimized for fast iteration and high-throughput asset production
  • Ensure all scanned assets meet strict performance, streaming, and gameplay readability budgets
  • Collaborate with Technical Art to automate reconstruction, cleanup, and optimization steps
  • Maintain compatibility with proprietary production pipelines and studio tooling standards
  • Lead a team of photogrammetry artists and capture technicians
  • Set standards for asset fidelity, compression, and gameplay usability
  • Prioritize scanning tasks based on multiplayer, zombies, campaign, and global content
  • Provide feedback on asset readiness for gameplay spaces (visibility, silhouette clarity, material contrast)
  • Build and maintain clear documentation for repeatable, scalable capture workflows
  • Direct on-location scanning for environments, props, modular kits, hero assets, characters, weapons, and vehicles
  • Manage HDRI capture, color consistency, and lighting calibration for engine parity
  • Troubleshoot real-world constraints (tight schedules, restricted access environments, mixed lighting conditions)
  • Ensure datasets are clean, structured, and immediately usable in downstream pipelines

Benefits

  • 20 vacation days
  • 16 holidays
  • 10 weeks of family leave
  • Free lunches and snacks at our office
  • Comprehensive healthcare
  • Medical, dental, vision
  • Health savings account or health reimbursement account
  • Healthcare spending accounts
  • Dependent care spending accounts
  • Life and AD&D insurance
  • Disability insurance
  • 401(k) with Company match
  • Tuition reimbursement
  • Charitable donation matching
  • Paid sick time
  • Floating holidays
  • Compassion and bereavement leaves
  • Parental leave
  • Mental health & wellbeing programs
  • Fitness programs
  • Free and discounted games
  • Supplemental life & disability
  • Legal service
  • ID protection
  • Rental insurance
  • Relocation assistance
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service