About The Position

The Coalition is seeking an inspiring, highly motivated Multiplayer Game Designer for a 12-month fixed term contract. The candidate will have a proven track record of delivering highly engaging, high-quality combat, missions, modes, and gameplay systems in action games. In this position you will work with the Lead Multiplayer Designer to improve missions and modes and create compelling gameplay objectives. You will be expected to partner with other members of the Design Team, the Level Art Team, programmers, and other disciplines to help make the design vision set out by design direction a reality.

Requirements

  • Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field OR Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 2+ years experience in game development and design, systems design, content production, or related field OR equivalent experience.

Nice To Haves

  • 4+ years’ experience as a Game Designer
  • Experience working on visual scripting/scripting languages, ideally in Unreal Engine.
  • Experience with current scripting languages and level editors.
  • Experienced with the game design fundamentals, constraints, and narrative.
  • Knowledge and experience using gameplay systems in levels.
  • Experience working on online PvP or PvE games.
  • Experience working collaboratively in a cross-discipline development environment.
  • Experience with game consoles and tools.
  • Effective communication, interpersonal and organizational skills
  • Awareness of accessibility and inclusivity with respect to both video games and workspace environments
  • Comfortable working with and communicating with other disciplines and teams
  • Positive desire to improve workflows and pipelines
  • A positive, collaborative team-centric mentality
  • Passionate about games and gaming.

Responsibilities

  • Ideate and steward the design of missions, modes and gameplay to the final stages of polish.
  • Use Unreal as well as proprietary tools to create and debug interesting and engaging gameplay.
  • Own the design and quality of your missions and gameplay systems.
  • Regularly collaborate with other designers, technical designers, and artists.
  • Become a contact point for other departments (Cinematics, VFX, Sound, Programmers, etc.).
  • Use Unreal tools to implement memorable challenges, combat, objectives, and scripted events.
  • Participate in feedback sessions to provide input to personal and peers’ work.
  • Regularly present your work to your leads and adjust quickly to feedback.
  • Create and maintain design documentation.

Benefits

  • The typical base pay range for this role across Canada is CAD $89,000 - CAD $133,600 per year.
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