Member of Technical Staff, Simulation (Bay Area, Remote)

Genesis AISan Carlos, CA
Remote

About The Position

We are seeking a Member of Technical Staff, Simulation to join our team. In this role, you will develop a high-throughput, GPU-based simulation pipeline, primarily for rigid body simulation of robots, to train robotics foundation models. You will implement essential robotics features such as actuators, sensors, and controllers in collaboration with the robotics team. Additionally, you will work with the policy training team to bridge the sim-to-real gap and develop a real-to-sim pipeline in collaboration with the asset generation team. This is an opportunity to collaborate with a team of driven individuals committed to building general-purpose Physical AI.

Requirements

  • Passion for your craft and demonstrated excellence in physics simulation engineering
  • Exceptional ownership and initiative—finding and solving problems independently
  • Extensive experience in physics simulation, with a preference for expertise in rigid body simulation, FEM, CFD
  • Insights and requests from a robotic researcher/engineer’s perspective for improving user experience
  • Proficiency in CUDA and GPU programming

Nice To Haves

  • Experience in robotics control

Responsibilities

  • Develop a high-throughput, GPU-based simulation pipeline (primarily rigid body simulation for robots) to train robotics foundation models
  • Implement essential robotics features, including actuators, sensors, and controllers, in collaboration with the robotics team
  • Work with the policy training team to bridge the sim-to-real gap
  • Develop a real-to-sim pipeline in collaboration with the asset generation team
  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI
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