You will build and own major pieces of the headset side of Walden's teleoperation system—the immersive OpenXR application through which remote operators see, hear, feel and control our humanoid robots in real deployments. This is a generalist VR engineering role with a focus on graphics: you'll move comfortably across the OpenXR stack, head and hand tracking, input and frame timing, and bring the graphics depth to be the go-to engineer for how pixels get to the display. The robot's cameras are never where the operator's eyes are, and frames always arrive late; you'll hide that with prediction, reprojection and compositing that work with each headset's runtime. The work is driven by measurement: you'll shave latency, cut power consumption and raise framerate and resolution, with metrics to show each gain. You'll join a small, hands-on teleoperation team working to a shared architecture and latency budget, and thrive on quick iteration from idea to on-device prototype.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed