Look Development Artist

Sony Pictures ImageworksVancouver, BC
CA$38 - CA$54Onsite

About The Position

As an Intermediate Look Development Artist, you will build upon a foundation of 3-5 years of industry experience. This role entails creating and refining materials for characters, environments, and props, ensuring consistency and adherence to the established art direction. Collaboration with various departments, problem-solving related to shading and texturing challenges, and contributing to the evolution of the look development process are key responsibilities.

Requirements

  • A portfolio that showcases strong artistic skills and technical abilities
  • Solid understanding of shading, lighting, and rendering techniques
  • Proficient in look development software like Katana, Maya, Arnold, or other rendering software
  • Proficient knowledge of Linux/UNIX and basic shell scripting, with knowledge of Python being a plus
  • Working knowledge of paint software such as Mari, Substance Painter, Photoshop, Mudbox, ZBrush, and Substance Designer
  • Good understanding of colorspace workflows
  • Strong problem solving, organization, communication, and teamwork skills
  • 3-4+ years of production experience
  • Must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

Nice To Haves

  • Intermediate lighting and general compositing experience a plus

Responsibilities

  • Work with other asset departments to create realistic or stylised looks for 3D assets of various styles and complexities
  • Collaborate with Texture artists to achieve the desired look
  • Follow the project's art direction and style guides, and contribute your own ideas and suggestions
  • Deliver high-quality work on time and participate in reviews
  • Communicate effectively with team members and proactively bring up suggestions and issues
  • Address feedback notes and take initiative to improve the work both artistically and technically
  • Ensure quality, accuracy, and consistency of assets in varying lighting scenarios
  • Maintain references and use proper colorspace workflows
  • Solve problems and assist other artists with technical issues
  • Work within the show's framework, structure, and pipeline, and propose new ways to improve the work and workflow
  • Optimize scenes to run efficiently, and create simple variation and instancing setups

Benefits

  • healthcare
  • tuition reimbursement
  • RRSP's
  • Sick and Vacation leave
  • standard increases as applicable
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