Lighting Artist [Contract] (Retro Studios)

Nintendo•Austin, TX
•Onsite

About The Position

Retro Studios, a wholly owned subsidiary of Nintendo Co., Ltd., is seeking a Lighting Artist for a contract position. This role involves creating mood through lighting of levels and cinematics, establishing strong color palettes, value structures, and compositions. The artist will adjust post-effects, communicate with art and design teams, maintain visual continuity and performance, and provide feedback to external partners. This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Requirements

  • Exceptional eye for color, value and composition expressed through lighting.
  • Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.
  • Solid understanding of PBR rendering and the interaction between materials and lighting.
  • Understanding of real-world lighting values and exposure, and how they affect an image.
  • Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.
  • Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.
  • Is self-motivated and can work through and solve problems.
  • Able to manage and organize work in order to meet deadlines.

Nice To Haves

  • Interested in the study and expression of light through photography or painting is a plus.
  • Experience using an industry standard renderer like Arnold, Renderman, V-ray, Octane, Mitsuba, etc. is a plus.

Responsibilities

  • Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.
  • Establishes strong color palettes, value structures and compositions through lighting.
  • Adjusts post effects for level including exposure, color grading, fog, bloom, etc.
  • Communicates with level art and design to ensure lighting is achieving art and gameplay goals.
  • Maintain visual continuity and performance throughout the game.
  • Provide timely and clear feedback to external partners on the lighting of levels.

Benefits

  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts
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