Lead Systems Designer

Insomniac Games

About The Position

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed. The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff.

Requirements

  • Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Working knowledge of Microsoft Office Suite.
  • Very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.

Nice To Haves

  • Adobe Illustrator experience
  • UE4 Blueprint scripting skills

Responsibilities

  • Managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management.
  • Serving as hiring manager for Systems Designers.
  • Overseeing and directly working on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance.
  • Leading one or more development pods of cross-discipline contributors.
  • Directly prototyping, implementing, and iterating on gameplay systems through proprietary internal tools and scripting systems.
  • Fostering a strong environment of creative collaboration across all disciplines.
  • Working directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
  • Writing and regularly updating clear gameplay system documentation detailing the scope and feature set for gameplay features.
  • Creating tutorial videos and documentation to support systems.
  • Working with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers.
  • Proactively communicating across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.
  • Regularly reviewing design work in progress, proactively gathering feedback, and driving iteration and quality.
  • Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.
  • Collaborating with the Design Director and project Game Director to ensure systems design meets the project’s creative and technical goals.
  • Ensuring consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics.
  • Directly supporting Mission Design work as needed.
  • Running brainstorms / reviews, creating buy-in and alignment, and championing design vision and values through clear communication and inclusivity.
  • Working with other Systems Design staff across the studio to develop best practices, shared process, and design standards.
  • Creating a safe, supportive, and creative work environment that exemplifies studio values.
  • Performing other managerial and creative duties as needed.
  • Directly supervising a team of Systems Designers.
  • Carrying out supervisory responsibilities in accordance with the organization's policies and applicable laws.
  • Interviewing and training employees.
  • Planning, assigning, and directing work.
  • Appraising performance.
  • Resolving problems together with the Team and Design Department leadership.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service