At Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and technical excellence, we create immersive universes and iconic experiences beloved across platforms, borders, backgrounds, and generations — only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people. We are looking for a Lead Tools Software Engineer to help craft a new, unannounced game for Blizzard. As a key member of the development team and a technical and people leader, you will guide a team responsible for the development and evolution of workflows and tools that artists, designers, and programmers rely on every day. By directly managing engineers and collaborating closely with project leadership, you will help define strategic initiatives and establish clear, achievable goals aligned with project needs. This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed
Number of Employees
11-50 employees