At Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations — only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. We are looking for a Software Tools Engineer to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will build and support tools, workflows, and editor improvements that help designers, artists, and engineers create assets and systems efficiently and confidently. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose, and collaborating across disciplines to turn workflow needs into practical technical solutions. This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on‑site days. While hybrid is the standard arrangement, you’re also welcome to work on‑site full‑time if you prefer.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
11-50 employees