Lead Producer, Publishing (6-months Contract)

SkydanceKalamazoo, MI
$140,000 - $180,000Hybrid

About The Position

Paramount Games is hiring an experienced Lead Producer to join our Publishing team. In this role, you'll partner closely with our development studio(s) and internal publishing functions to drive milestone delivery, keep cross-functional work aligned, and manage day-to-day execution across one or more high-profile AAA titles. Reporting to the Executive Producer, you'll act as a player-first advocate, pushing features and milestones forward on time and to a high bar of quality. You'll help steer project plans, spot and manage risk before it becomes a problem, and keep every stakeholder, from development to marketing to platform partners, on the same page. This role suits someone who's energized by fast-moving, ambitious production environments, and who brings structure and follow-through to complex, multi-team efforts.

Requirements

  • 8+ years in game production, publishing production, product management, or a related discipline with experience over a title's full lifecycle, including post-launch.
  • Experience with live service titles or ongoing content pipelines.
  • Comfort working across distributed teams and time zones.
  • A track record partnering with both developers and internal publishing groups (Marketing, BD, QA, Research, etc.).
  • Demonstrated ability to manage schedules and stakeholder communication across multiple concurrent workstreams.
  • A steady hand with ambiguity, and sharp instincts for spotting risk early and triaging it fast.
  • Strong writing and meeting-leadership skills, with the ability to build alignment through documentation, not just conversation.
  • A demonstrated ability to earn trust across a wide range of partners through clear communication and a genuine player-first lens.
  • Real passion for games, with the ability to articulate what "great" looks like for a given genre.
  • Experience managing feature-level budgets or financial workflows is a plus.

Nice To Haves

  • If you have both development and publishing side production experience

Responsibilities

  • Bring real knowledge of how games get made to the table: how features and creative decisions translate into player experience, and where established workflows or delivery approaches could be sharpened.
  • Help plan and deliver milestones by making sure the right people have the right information at the right time. Weigh scope, schedule, and cost tradeoffs, understand what ripples downstream, and escalate risk before it compounds.
  • Run execution for a defined set of features, workstreams, or an entire title. Help balance competing pressures of quality, time, and cost, flag risks and opportunities to leadership, and solve the daily fires that come with shipping a AAA game.
  • Build real working relationships across the studio and publishing organization. Get multiple disciplines rowing in the same direction, and surface misalignment or gaps before they cause delay.
  • Write and present updates that land with stakeholders at every level. Build the decks, milestone docs, and reports that drive decisions, not just record them.
  • Keep the player experience in the room during every tradeoff conversation. Work with Research, Community, Data, and Product teams to make sure player impact shapes prioritization and stay tuned in to player sentiment throughout the title's life.
  • Hold every deliverable, from early milestone builds to final polish, to a high standard. Track quality risk proactively, keep it visible across teams, and help drive resolution of known issues so the game feels solid across every platform it ships on.

Benefits

  • The annual salary range for this position in Los Angeles is $140,000 – $180,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.
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