The Lead Lighting Artist will maintain the aesthetic of the game based on the Art Director's vision, driven by the Concept Art team. This role involves adding lighting and shading elements within playable levels and cinematics. The Lead Lighting Artist will also lead a team, foster an engaging atmosphere, and ensure the best possible results for the project and the personal growth of team members. They will work with Leads and other Lighting Artists to create high-quality lighting schemes consistent with the project's universe and visual direction, lighting scenes or levels based on reference photographs and/or concept art. This role helps drive narrative storytelling through effective use of color, light, and mood, setting lighting standards, quality targets, and conducting visual prototypes. Collaboration on lighting mood boards and visual targets based on the Art Director's vision is key, as is establishing a development process for content development teams and aiding in the review process. The Lead Lighting Artist will ensure the team's work adheres to quality standards and production deadlines, conduct bug fixing, and describe R&D case studies in the knowledge base. They will work closely with the production team on task assignments and schedules to meet deadlines, while also ensuring a healthy work-life balance by setting clear expectations and scope of work. Daily feedback will be provided to improve visual quality, and the Lead will work with the team to find solutions and creatively solve problems. Collaboration with other disciplines such as VFX artists and level designers is essential for creating a great AAA game experience. R&D lighting techniques and optimization of lighting setups will be performed to meet technical limitations and art direction requirements. Collaboration with Tech Art and driving R&D initiatives to explore new techniques and implement improvements to pipelines and workflows is expected. Effective collaboration and communication across departments with other Leads, Directors, and project stakeholders is crucial to ensure efficiency and minimize miscommunication. Consistent performance and compensation reviews of staff members, recruitment projects with HR collaboration, and onboarding for new hires will be conducted. The role involves working with technical and engineering departments to ensure lighting work is within budget and maintains performance goals. Profiling existing and future levels to maximize lighting quality on characters and environments while staying within performance budgets is required. Work will be reviewed and playtested in the editor and in-game. Staying updated with the latest industry trends in lighting for film and games and mentoring the team on these trends is also part of the role. The ability to create a full lighting system using Blueprints or other tools, and to tackle special lighting cases/setups, is necessary.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed