Lead Game Engineer

Gardens InteractiveLos Angeles, CA
Remote

About The Position

At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together, and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another. We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you enjoy solving difficult problems with kind, talented teammates and want to help build worlds where friendships flourish, we'd love to meet you.

Requirements

  • 6+ years of professional game development experience, with shipped title(s) built in Unreal Engine.
  • 2+ years of experience directly managing or leading engineers (formal management, tech lead, or team lead experience).
  • Strong C++ skills and deep familiarity with Blueprint workflows.
  • Hands-on experience with online multiplayer systems, including replication, client-server architecture, netcode, and the performance/debugging challenges that come with them.
  • Solid grasp of software architecture and design patterns, and the judgment to know when to apply them versus keep things simple.
  • Experience working cross-functionally with design, art, and production in a real production environment.
  • Comfortable operating with high ownership in a lean team where you wear multiple hats.
  • Strong communication skills: able to explain technical trade-offs to non-engineers and rally a small team around a plan.
  • Applicants must be legally authorized to work in the United States or Canada.
  • Applicants must also be willing to work within North American time zones (EST–PST).

Nice To Haves

  • Experience shipping a live-service or online multiplayer game post-launch (patching, live ops, backend services).
  • Experience at an independent or mid-size studio.
  • Experience with performance profiling and optimization.

Responsibilities

  • Manage, mentor, and grow a team of game engineers: set goals, run 1:1s, give feedback, and support career development.
  • Plan, recruit, and interview technical roles within the Gameplay Engineering team.
  • Own team processes: planning, code review standards, on-call/bug triage, and how work gets scoped and estimated.
  • Create a healthy, high-trust engineering culture at a small-studio scale.
  • Review pull requests and unblock engineers on hard technical problems.
  • Debug and resolve complex cross-system issues, especially around multiplayer sync, performance, and stability.
  • Prototype or build out gameplay systems directly when the team needs an extra pair of hands.
  • Partner closely with game design, art, and production to scope features and keep engineering aligned with the creative vision.
  • Partner with the Technical Director to create a realistic technical roadmap.
  • Communicate engineering status, risks, and trade-offs clearly to studio leadership.

Benefits

  • Competitive salaries and pay transparency
  • Stock options
  • Medical, dental, and vision coverage (100% for individuals, 90% for dependents)
  • Life insurance, short-term and long-term disability, and additional benefits
  • 401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada)
  • Paid parental leave
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