Lead Game Designer

Mob Entertainment
$101,000 - $169,000Remote

About The Position

Mob Entertainment is seeking an experienced Design Lead to define the creative and gameplay direction for a new game from its earliest stages through production. This is a leadership role responsible for establishing the game's design vision, building a design team, and creating a prototype that proves the game's core pillars before full production. The role involves close collaboration with various departments including Creative Direction, Art, Engineering, Audio, Narrative, and Production, as well as external stakeholders, to create a compelling and commercially successful horror experience. The ideal candidate thrives in ambiguity, enjoys building systems from scratch, and excels at crafting memorable horror experiences where gameplay and atmosphere are seamlessly integrated.

Requirements

  • 8+ years of professional game design experience.
  • Previous experience as a Lead Designer, Principal Designer, or Design Director on shipped titles.
  • Experience leading gameplay design from concept through production.
  • Deep understanding of gameplay systems, progression, balancing, and player psychology.
  • Strong prototyping skills in unreal and ability to communicate ideas through playable experiences.
  • Excellent written and verbal communication skills.
  • Experience working in Unreal Engine.
  • Proven ability to lead multidisciplinary teams through ambiguity.

Nice To Haves

  • Experience shipping horror, survival horror, thriller, or atmospheric action games.
  • Strong understanding of first-person gameplay.
  • Experience building games within established entertainment IP.
  • Understanding of live playtesting methodologies and iterative design.
  • Passion for horror across games, film, television, and interactive entertainment, with a strong understanding of what makes the genre resonate with players.

Responsibilities

  • Own the overall gameplay vision and design direction throughout pre-production.
  • Define and document the game's gameplay systems, progression mechanics and player abilities.
  • Champion the player experience while balancing creative ambition with production realities.
  • Create templates for design documents and rituals to approve and iterate on features.
  • Advocate for horror-specific design principles including tension, vulnerability, anticipation, uncertainty, and emotional payoff.
  • Use Blueprints to prototype gameplay features.
  • Collaborate with engineering to define when prototypes move to codes.
  • Champion the development of features with balancing and tuning in mind.
  • Build engaging gameplay loops that reinforce horror rather than undermine it.
  • Use playtesting and data to refine mechanics and player experience.
  • Set the standards for authoring gameplay systems.
  • Playtest, iterate and organize feature brainstorming with the team.
  • Identify design risks early and develop mitigation strategies.
  • Prioritize features that support the gameplay pillars.
  • Work with production on scoping and prioritization of features.
  • Partner closely with the game director to establish the direction of features.
  • Work with Narrative to integrate story naturally into gameplay.
  • Collaborate with animation to ensure that designs and their supporting animations support the horror atmosphere of the game.
  • Be a champion of communication.
  • Lead, mentor, and grow a team of game designers.
  • Provide thoughtful feedback that elevates both craft and collaboration.
  • Establish healthy design review and iteration processes.
  • Encourage experimentation while maintaining alignment around project goals.
  • Help recruit and interview future design team members.

Benefits

  • profit sharing
  • medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • paid time off
  • sick time
  • holidays
  • parental leave
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