Junior 3D Motion Designer

Arena ClubLos Angeles, CA

About The Position

Arena Club is seeking a Junior 3D Designer to support the design team's increasing volume of 3D work. This role will focus on creating day-to-day 3D assets for paid ads, social media, email, and print collateral. The position offers hands-on production experience and the opportunity to learn the full 3D pipeline within a company that values 3D as a core element of the collectibles experience. The designer will work alongside the Senior 3D Motion Designer and contribute to a brand that is rapidly growing and profitable.

Requirements

  • 1 to 2 years of professional or freelance experience with Cinema 4D as your primary tool.
  • A portfolio demonstrating modeling, texturing, lighting, and rendering. Personal, freelance, and student work is welcome.
  • Working knowledge of Photoshop and Illustrator, with experience preparing files for both digital and print.
  • Strong fundamentals in composition, typography, and color, with attention to detail that holds up at small sizes.
  • Ability to deliver high volumes of work on deadline without compromising quality.
  • Receptive to feedback, quick to apply it, and comfortable asking questions.

Nice To Haves

  • Experience with Redshift or Octane.
  • Working knowledge of After Effects for simple motion and compositing.
  • Familiarity with print production, including bleeds, CMYK, and press-ready files.
  • Background in or genuine passion for sports, collectibles, gaming, or culture-driven brands.

Responsibilities

  • Build and render 3D assets in Cinema 4D for paid social, display advertising, email, landing pages, and print collateral.
  • Own the full pipeline on smaller assets: modeling, texturing, lighting, rendering, and export.
  • Adapt existing scenes and templates into new sizes, formats, and variations quickly and cleanly.
  • Produce short loops and product moments (card reveals, pack drops, product turns) for social and email.
  • Support the 3D Motion Designer on larger campaigns through set dressing, lookdev passes, render wrangling, and versioning.
  • Maintain the 3D asset library, including scene files, textures, materials, and naming conventions, so the team can work efficiently.
  • Incorporate feedback from the design team into fast, accurate revisions.

Benefits

  • Total compensation includes base salary, bonus, and equity.
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