About The Position

The SpringBoard Wallpaper team is responsible for the delightful and personal backgrounds available on iOS, iPadOS and helping build beautiful macOS Screensavers. Wallpapers & Screensavers are the first thing you see when you wake your iPhone, iPad, and Mac and is fundamentally what makes those devices yours. This team is responsible for creating great new dynamic wallpaper and screensaver options every single iOS, iPadOS, and macOS release tied to the latest and greatest OS & devices Apple expects to ship. As an engineer on the Wallpaper team, your responsibilities will range from pushing the boundaries of computer graphics to make beautiful works of art in close collaboration with our partners in Design and Marketing. You will be closely involved in every step of the process and will ultimately ship your wallpapers and screensavers year after year. The expectation is to make pixel perfect works of art and to sweat every detail. You will be expected to both build beautiful works of art but also engineer the experience for success to match the performance and power characteristics of the device.

Requirements

  • Experience with Shader Languages (HLSL/GLSL, Metal Shaders) and writing custom shaders is a must!
  • Experience with graphics APIs (Metal, OpenGL, Direct3D, Console, etc.)
  • Experience with Apple UI frameworks (UIKit, CoreAnimation, SwiftUI)
  • An eye for UI detail
  • Open-Minded with strong Collaboration skills
  • Experience developing with Cocoa or other application frameworks
  • Excellent debugging skills
  • Eagerness to work hard and learn

Responsibilities

  • Pushing the boundaries of computer graphics to make beautiful works of art.
  • Collaborating closely with partners in Design and Marketing.
  • Being involved in every step of the process from creation to shipping.
  • Building beautiful works of art.
  • Engineering the experience for success to match the performance and power characteristics of the device.
  • Shipping wallpapers and screensavers year after year.
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