The Industrial Design Engineer/Human Factor Engineer will audit an existing VR application and user feedback, then recommend a holistic strategy to improve usability, cohesiveness, and learning outcomes while preserving the application’s core direction. The role proposes XR interaction designs informed by best practices, usability risks, customer feedback, hardware constraints, timelines, and development effort. The engineer rapidly develops concepts—including user flows, sketches, and prototypes—and translates them into functional requirements that developers can implement in Unity. The role facilitates design reviews, communicates design rationale and trade-offs, incorporates input from product management, human factors engineering, and development, and helps drive decisions toward implementation. It also works with Human Factors to turn usability findings into practical design requirements, refines interactions for novice XR users, and maintains a repository of XR best practices, human-factors heuristics, and product-specific visual and interaction designs. The position is hybrid in Sunnyvale, California, or Peachtree Corners, Georgia, for a duration of 10+ months.
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Job Type
Full-time