Humanoid Robotics Engineer

MeckaNew York, NY
5d

About The Position

We're hiring a Traditional Humanoid Robotics Engineer to work on the core kinematic and control systems powering our humanoid robotics pipeline. This role sits at the intersection of classical robotics, simulation, and ML-driven humanoid systems. You'll own the rigid constraints and inverse kinematics layers of our human and hand pose pipeline, build simulation-based solutions using NVIDIA Omniverse, and support the broader ML Robotics team. This is ideal for engineers with deep experience in humanoid robotics, kinematic systems, and physics-based simulation.

Requirements

  • Forward and Inverse Kinematics — deep expertise in kinematic chain modeling, IK solvers, and joint-space optimization
  • Control Theory — strong foundation in classical control (PID, MPC, state-space methods, trajectory optimization)
  • Humanoid Robotic Standing — experience with balance control, center-of-mass estimation, and stability for bipedal systems
  • Robotic Simulation (NVIDIA Omniverse) — hands-on experience building and validating robotic systems in Omniverse/Isaac Sim
  • Deep in classical robotics fundamentals, not just ML-first
  • Comfortable working at the boundary of simulation and real-world systems
  • Excited about humanoid robotics and embodied AI
  • Able to collaborate closely with ML researchers and engineers

Nice To Haves

  • Experience at leading humanoid robotics companies or labs
  • Familiarity with physics engines (PhysX, MuJoCo, Bullet)
  • Experience with hand pose estimation and dexterous manipulation
  • Strong programming skills in Python and C++
  • Background in mechanical engineering or applied mathematics
  • Experience with ROS or similar robotics middleware

Responsibilities

  • Refine and improve the inverse kinematic systems across our pipeline
  • Own the final rigid constraints step of the human and hand pose pipeline
  • Support the ML Robotics team with classical robotics expertise
  • Build and maintain simulation-based solutions for human and hand pose pipeline using NVIDIA Omniverse
  • Design and implement control systems for humanoid robotic standing and locomotion for simulation and to improve data realism
  • Bridge the gap between learned policies and physics-based constraints
  • Collaborate on sim-to-real transfer and domain randomization strategies

Benefits

  • Own the kinematic and control backbone of a humanoid robotics pipeline
  • Work with cutting-edge simulation tools (NVIDIA Omniverse)
  • Direct impact on how real-world humanoid systems move and interact
  • Collaborate with top ML and CV researchers at the frontier of embodied AI
© 2024 Teal Labs, Inc
Privacy PolicyTerms of Service