We're hiring a Traditional Humanoid Robotics Engineer to work on the core kinematic and control systems powering our humanoid robotics pipeline. This role sits at the intersection of classical robotics, simulation, and ML-driven humanoid systems. You'll own the rigid constraints and inverse kinematics layers of our human and hand pose pipeline, build simulation-based solutions using NVIDIA Omniverse, and support the broader ML Robotics team. This is ideal for engineers with deep experience in humanoid robotics, kinematic systems, and physics-based simulation.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed