Graphics Software Engineer

Intel CorporationVirtual - USA AZ, AZ
$149,600 - $284,580Remote

About The Position

We are seeking a skilled and passionate Graphics Software Engineer to help enable exceptional gaming experiences on Intel platforms. In this role, you will collaborate with game developers, graphics engineers, and hardware teams to analyze, optimize, and advance gaming performance across Intel GPU technologies. You will work across the graphics software stack, including rendering technologies, graphics APIs, developer tools, performance analysis, and emerging gaming technologies. The ideal candidate combines deep technical expertise with strong collaboration skills and enjoys solving complex graphics and performance challenges. This is a virtual position that offers the opportunity to influence cutting-edge gaming experiences used by developers and gamers worldwide.

Requirements

  • Bachelor's degree in Computer Science, Computer/Electrical Engineering, or a related technical field.
  • 5 + years in working on game technologies for GPU and/or CPU
  • Experience with modern game engine architecture, rendering pipelines, techniques, and technologies
  • Experience with profiling tools used by game developers on Windows including PIX, WPA, or GPUView
  • Programing in HLSL and C/C++ development
  • Experience using DirectX 12 or an equivalent explicit graphics API
  • Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution

Nice To Haves

  • Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture
  • Understanding of the game development lifecycle
  • Experience creating and productizing new technologies and tools
  • Experience optimizing Unreal engine
  • Experience with RenderDoc

Responsibilities

  • Work with game developers to improve the reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware.
  • Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development.
  • Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products.
  • Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions.
  • Develop supportive documentation and materials to promote best practices while developing for Intel hardware.
  • Represent Intel at game developer-related conferences through technological discussions and presentations.

Benefits

  • competitive pay
  • stock bonuses
  • health
  • retirement
  • vacation
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