The Graphics team builds the graphics runtimes and rendering systems that power next-generation user interfaces and visual experiences. We work across rendering pipelines, display composition, and GPU optimization to deliver beautiful, performant, and reliable real-time graphics across devices. Our work spans from early architecture through production, partnering closely with camera, vision, and UX teams to create seamless visual interactions. As a Graphics engineer, you will design, implement, and optimize real-time rendering pipelines and graphics frameworks for 2D and 3D applications. You’ll own the end-to-end display and composition path—covering swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow—while driving system reliability and performance at scale. We’re looking for engineers who combine deep technical expertise in rendering and GPU systems with a strong product sense for crafting responsive, high-quality user experiences. This role is based in San Francisco, CA. We use a hybrid work model of four days in the office per week and offer relocation assistance to new employees.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed