We build foundational world models that can perceive, generate, reason, and interact with the 3D world — unlocking AI's full potential through spatial intelligence by transforming seeing into doing, perceiving into reasoning, and imagining into creating. We believe spatial intelligence will unlock new forms of storytelling, creativity, design, simulation, and immersive experiences across both virtual and physical worlds. We bring together a world-class team, united by a shared curiosity, passion, and deep backgrounds in technology — from AI research to systems engineering to product design — creating a tight feedback loop between our cutting-edge research and products that empower our users. Role Overview We’re looking for a Real-time Graphics Engineer who can develop efficient, scalable end-to-end rendering solutions for 3D/4D generated worlds. You should have deep expertise in real-time rendering, strong coding skills and 3D math, and an understanding of all the layers of computing from the 3D application down to the hardware it runs on. In this role you’ll help develop our open source renderer Spark, expanding its feature set and scalability to enhance the capabilities of our products and the possibilities for our users. You’ll also work closely with product engineering and our research team to bring cutting-edge AI research to life in real-world applications. All in all, you’re a player coach and a strong engineer who is passionate to drive product development.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed