About The Position

Apple’s Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between Software and Hardware, influencing performance improvements and the programming ease of Apple products. This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software.

Requirements

  • BS degree Programming (C++/C) and scripting experience (Python)
  • Experience in low-level software

Nice To Haves

  • Experience with parallel and concurrent programming
  • Experience developing debugging large, complex system software
  • Understanding of a modern GPU pipeline
  • Experience with GPU hardware
  • MS or higher degree in CS or CE
  • Assembly experience
  • Knowledge of ARM and/or X86 architectures
  • Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/etc.)
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