Vinci4d is building the next-generation copilot for hardware designers and engineers, integrating rich text, image and 3D geometry (STL, OBJ, STEP, etc.) workflows with machine learning, physics modeling, and geometry processing pipelines. Our mission is to dramatically accelerate hardware design through intelligent automation, and we are looking for a strong engineer in geometry and meshing to help us build the core systems. As a Geometry / Meshing Engineer, you will help design, implement, and optimize the geometry and mesh-generation systems that underpin our copilot platform. You will work at the intersection of computational geometry, mesh generation (surface and volume), numerical methods, GPU/parallel architectures, and large-scale geometry data (often millions of points/cells). You will collaborate with our ML and physics simulation teams, contribute to system architecture, and help ensure our geometry infrastructure meets the needs of our hardware-design workflows. This is primarily a geometry role. Meshing experience is welcome but not required. We are also interested in strong engineers from adjacent areas who can grow into meshing, including those with a background in high-performance geometry or graphics, in HPC and parallel computing, or in physics simulation.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed