Game Producer

QDStaff•Atlanta, GA
•Onsite

About The Position

A leading digital games developer is hiring a Game Producer to manage several slot titles at once and coordinate a multidisciplinary team of game designers, mathematicians, artists, engineers, and QA. The producer is accountable for taking each game from concept through math sign-off, art, engineering, QA, and certification to live release on the committed date. The role is based in Atlanta, Georgia, and requires working in the office five days per week. The studio creates games featuring polished art, strong math models, and engaging player experiences across charitable gaming, historical horse racing, electronic pull-tabs, and international markets.

Requirements

  • At least 3 years of experience producing or project-managing casino slot games, online or land-based.
  • At least one slot title shipped end to end.
  • Working understanding of slot-game development, including math models, game design, art and animation pipelines, client and server engineering, QA, and certification.
  • Hands-on experience with Agile delivery using Azure DevOps, Jira, or a similar tool.
  • Experience taking games through a certification lab or regulator and into an operator or platform release.
  • Clear written and verbal communication with mathematicians, artists, engineers, and executives.
  • Bachelor's degree or equivalent experience.

Nice To Haves

  • PMP, CSM, or similar certification.

Responsibilities

  • Own delivery of each slot game from concept through math sign-off, art, engineering, QA, certification, and live release on the committed date.
  • Develop and manage milestones, dependencies, and resourcing across multiple titles and teams.
  • Run the game team's Agile sprint cadence, including planning, stand-ups, backlog grooming, and retrospectives, using Azure DevOps, Jira, or similar tools.
  • Play builds throughout development and ensure they meet the game design, math model, and studio quality bar before QA or regulatory review.
  • Prepare and manage certification and market submissions, including build hand-offs, documentation, and jurisdiction- or operator-required fixes.
  • Identify and address risks involving math, art, feature scope, or third-party dependencies before they affect release dates.
  • Provide studio leadership, publishing partners, and operators with a single point of status for every title in development.
  • Conduct post-launch reviews for each game and apply lessons learned to future schedules.
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