Game Developer Manager  - Huntsville, AL

Military Spouse Corporate Career Network•Huntsville, AL
•Onsite

About The Position

Pinnacle is seeking an experienced Game Developer Manager to lead its game developer team within the Virtual Programs business area. The role combines people leadership, production management, and hands-on content creation in a technical, mission-focused environment. The manager owns personnel tasking, production planning, and resource allocation across multiple projects, working with subject matter experts, instructional systems designers, software engineering leads, art leads, QA, and program managers to define schedules, maintain design quality and technical accuracy, and support efficient execution. The manager will contribute to virtual-instruction content, establish technical standards, and oversee implementation in game engines and custom development tools. Daily work requires experience with Unity 3D and/or Unreal and the ability to learn custom frameworks and toolsets. The role supports military training customers and balances realism, performance, and instructional fidelity in a collaborative production environment. The position is on-site in Huntsville, Alabama.

Requirements

  • Bachelor’s degree in game design, game development, engineering, computer science, or a related technical discipline.
  • At least 10 years of professional experience in game development.
  • At least 4 years in a lead or supervisory role managing game developers and production pipelines.
  • Advanced proficiency in Unity and/or Unreal.
  • Ability to balance hands-on production with leadership responsibilities in a fast-paced, collaborative environment.
  • Excellent communication skills and ability to coordinate across disciplines and translate technical requirements into actionable development tasks.
  • Understanding of software development best practices, including version control, code review, and testing methodologies.
  • Proficiency in debugging, performance analysis, and optimization tools within game engines.
  • Experience in software and hardware integration and testing.
  • Must be a US citizen and able to obtain a Secret Security Clearance; clearance requirements are established by the government contract.

Nice To Haves

  • Experience supporting simulation, training, or serious games projects; familiarity with military vehicles, aircraft, or technical platforms is strongly preferred.
  • Experience developing and establishing standards and performance guidelines for real-time applications.
  • Experience using Jira or similar project management tools to plan, track, and manage tasks, sprints, and dependencies across projects and team members.
  • Familiarity with file versioning and asset management workflows such as Git, SVN, or Perforce, including defining, enforcing, and troubleshooting team-wide source control practices.
  • Strong scripting skills in C#, C++, and LUA.
  • Familiarity with VR/AR development for training applications.

Responsibilities

  • Lead and manage the game development team, providing technical direction, mentorship, performance feedback, and day-to-day production guidance.
  • Own production planning and execution across multiple projects, including task breakdown, resource allocation, schedule development, and dependency coordination with engineering, design, and production leads.
  • Establish, document, and evolve the game development pipeline to support consistency, efficiency, and scalability across platforms and projects.
  • Set and enforce technical quality standards, ensuring accuracy, consistency, and performance for training-focused applications.
  • Create and review virtual training content based on provided references and subject-matter-expert input.
  • Oversee implementation of game developer content in Unity and Unreal Engine, ensuring compliance with performance budgets, virtual trainer standards, and engine-specific requirements.
  • Collaborate with engineering and design teams to support interactive training goals, instructional fidelity, and technical constraints.
  • Review and approve deliverables, providing actionable feedback and ensuring they meet development and customer-driven requirements.
  • Improve team capabilities, tools, and workflows to address evolving project demands and emerging real-time rendering technologies.
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