Game Designer, Strategy & Innovation

Red Games Co.•Salt Lake City, UT

About The Position

Play Theory, a Red Games Company, is a game studio and business consultancy that combines strategy, game design, technology, and creative thinking to address business challenges. The studio works with brands and organizations on customer engagement and loyalty, learning, training, collaboration, and new digital experiences. The Game Designer, Strategy & Innovation works at the intersection of business strategy, game design, technology, and experience design. The role translates client needs and business objectives into concepts, mechanics, systems, and experiences intended to create measurable impact. Games may be central to a solution, but the designer is also expected to consider emerging technologies, platforms, behavioral design, learning, and other forms of interactive engagement. The role requires hands-on game design experience and the ability to understand business challenges, contribute to strategic development, and collaborate across disciplines from strategy through execution.

Requirements

  • Professional game design experience and hands-on experience designing games.
  • Deep understanding of games and the principles and systems that make them compelling.
  • Ability to move between high-level business conversations and detailed game systems.
  • Curiosity, collaboration, articulate communication, a solutions-oriented approach, and quick thinking.
  • Ability to listen well, ask thoughtful questions, identify possibilities, and work across disciplines to turn ambiguous challenges into effective experiences.

Nice To Haves

  • Exposure to strategy, consulting, innovation, product development, learning, education, or another business-oriented discipline.
  • Experience across emerging technologies, platforms, behavioral design, learning, or other forms of interactive engagement.

Responsibilities

  • Understand complex business challenges and translate them into clear strategic and experience opportunities.
  • Apply game design principles, mechanics, systems thinking, behavioral design, and game theory to develop original solutions.
  • Research industries, audiences, competitors, technologies, and cultural trends to inform concepts and recommendations.
  • Develop game concepts, player journeys, progression systems, engagement loops, reward structures, and other core experience frameworks.
  • Collaborate with creative directors, strategists, engineers, UX/UI designers, producers, and other disciplines to take ideas from strategy through execution.
  • Participate in client conversations, workshops, brainstorms, and presentations, listening carefully, thinking quickly, and helping teams find the right solution.
  • Bring new technologies, platforms, and approaches into discussions when they can strengthen the experience.
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