Expert Technical Artist

BulletFarm
•$152,000 - $175,000•Remote

About The Position

For the first phase of production, you are BulletFarm's technical art department. Pipeline, VFX, lighting, and vendor technical standards all sit with you: simultaneously, not sequentially. There is no team to delegate to and no inherited infrastructure to build on. You will be building the art pipeline for a new AAA IP from scratch, establishing the technical standards that 50+ external artists will be measured against, and covering three disciplines until the team scales. This is a role for someone who has spent years as the most technically capable person in their art department and wants a project where that breadth is the requirement, not a workaround.

Requirements

  • 7+ years of experience as a Lead Technical Artist, Principal Technical Artist, Expert Technical Artist, or equivalent on shipped AAA or AA titles.
  • Deep expertise with Unreal Engine 5 content pipelines and technical art workflows.
  • Strong proficiency with Niagara and real-time VFX creation.
  • Experience creating and optimizing complex visual effects for gameplay and environmental applications.
  • Strong understanding of lighting theory, atmospheric lighting, and real-time rendering workflows.
  • Experience working with modern rendering technologies, including Lumen and related UE5 systems.
  • Expertise in materials, shaders, asset optimization, and performance profiling.
  • Experience building tools and pipeline automation solutions.
  • Proficiency with Python, Blueprint scripting, or similar pipeline development tools.
  • Active engagement with AI-assisted tools in the technical art pipeline: including Substance AI, AI-driven VFX workflows, or pipeline automation tooling. Comfort with AI tooling is a studio-wide requirement.
  • Strong communication skills and ability to collaborate across Art, Engineering, Design, and Production teams.
  • Experience supporting external development partners and outsourced content pipelines.

Nice To Haves

  • Experience working on horror, action, dark fantasy, or atmospheric titles.
  • Experience supporting large-scale external art organizations and vendor ecosystems.
  • Familiarity with console performance optimization workflows.
  • Experience creating procedural workflows and content generation pipelines.
  • Knowledge of asset streaming, memory management, and platform-specific optimization techniques.
  • Previous experience helping establish pipelines and standards for a new project or studio.

Responsibilities

  • Own and maintain the end-to-end art pipeline from content creation through engine implementation.
  • Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
  • Develop tools, automation systems, and workflows that improve artist productivity and content scalability.
  • Partner with Engineering to solve technical challenges related to rendering, performance, asset management, and content integration.
  • Collaborate closely with the Art Director to ensure artistic goals align with technical constraints and production realities.
  • Serve as the primary VFX resource during prototype and early production phases.
  • Design, implement, and optimize real-time visual effects using Niagara.
  • Create and maintain lighting setups that support gameplay, atmosphere, mood, and storytelling objectives.
  • Support material creation, shader implementation, and advanced Unreal Engine rendering workflows.
  • Profile and optimize art content to meet performance targets across supported platforms.
  • Coordinate with external vendors to ensure assets integrate properly into production pipelines and meet technical standards.
  • Review incoming content and provide guidance on optimization, implementation, and technical quality.

Benefits

  • Competitive base salary
  • health, dental, and vision benefits
  • 401(k)
  • flexible paid time off
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