This is a contract position for a mid-to-lead level designer with a ~30 hour/week commitment. The role combines aesthetic and gameplay design, focusing on creating dense, rich, and satisfying open-world interactions while maintaining a strong visual design sensibility. The designer will be responsible for the end-to-end creation of open-world environments, from initial blockout to gameplay-ready spaces, ensuring a balance between visual appeal and moment-to-moment playability. This includes defining layouts, flow, navigation, Points of Interest (POIs), and interactive environmental gameplay elements. Rapid prototyping in-engine using scripting or visual scripting is a key aspect of the role, with an emphasis on playable builds over extensive documentation. Clear communication of design intent and constructive incorporation of feedback are essential.
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Job Type
Part-time
Career Level
Mid Level
Education Level
No Education Listed