Gameplay Engineer Intern

Electronic Arts•Los Angeles, CA
•$24 - $38•Hybrid

About The Position

We are looking for an enthusiastic Gameplay Engineering Intern to join our team in building and supporting high-quality, player-facing gameplay features for a live-service multiplayer game. In this role, you will work under the mentorship of experienced engineers and partner with designers, animators, and cross-disciplinary developers to prototype, implement, and polish mechanics that shape moment-to-moment gameplay. This internship is an immersive opportunity to write production-grade code, learn modern live-service game architecture, and see your contributions directly impact the player experience.

Requirements

  • Currently enrolled in a Bachelor’s program in Computer Science, Game Engineering, Software Engineering, or a related field.
  • Solid understanding of core computer science fundamentals (data structures, algorithms, object-oriented design, memory management, and debugging).
  • Good working knowledge of modern C++ or C, demonstrated through academic coursework, personal projects, game jams, or open-source contributions.
  • Hands-on experience developing games (via personal projects, game jams, school capstones, or custom engine/modding work).
  • A proactive attitude, curiosity to learn, and the ability to articulate technical ideas clearly in a team environment.
  • Genuine excitement for multiplayer, competitive, or live-service games.
  • Must be available for a full-time paid internship in the summer of 2027.
  • Undergrad students who will be enrolled in an accredited degree program in the summer of 2027, slated to graduate no earlier than December 2027.
  • Applicants must be legally authorized to work in the United States on a full-time basis during the 12-week internship.
  • Visa sponsorship is not available for this position.

Nice To Haves

  • Familiarity with multiplayer networking concepts (client-server architectures, prediction, replication, or lag compensation).
  • Experience with 3D game engines (Unreal Engine, Unity, or proprietary/custom engines).
  • Familiarity with scripting languages commonly used in gameplay logic (e.g., Python, Lua, Squirrel, or C#).
  • Experience with source control systems (e.g., Perforce, Git).
  • Experience profiling, benchmarking, or optimizing real-time systems.

Responsibilities

  • Partner with designers and senior engineers to prototype, build, and polish player-facing gameplay mechanics (e.g., character abilities, weapon feel, locomotion, or game modes).
  • Assist in maintaining existing gameplay systems with a focus on code readability, performance, and stability in a multiplayer environment.
  • Investigate, reproduce, and resolve gameplay bugs, edge cases, and regressions across a large-scale game codebase.
  • Work alongside artists, animators, designers, and QA to bring features from initial concept to release-ready state.
  • Actively participate in technical design discussions, engineering stand-ups, and code reviews, incorporating constructive feedback into your daily workflow.
  • Help document new systems and contribute to internal gameplay workflows and developer quality-of-life tools.

Benefits

  • Voluntary Disability Insurance
  • healthcare coverage
  • mental well-being support
  • retirement savings
  • paid time off
  • family leaves
  • complimentary games
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