Director of UI/UX

2KCary, NC
$145,900 - $215,920Onsite

About The Position

Firaxis Games is looking for a talented, motivated, and experienced Director to define the vision and execution for user experience (UX) and user interface (UI) design for a franchise in Firaxis’ future. The Director of UX/UI will deliver world class experiences for our players, while also improving the outcomes, quality, and efficiency of the UX/UI team. The ideal candidate is outcome-focused, understands when speed is required versus when to slow down and think through a problem, and can easily context switch between Director, Lead, or Individual Contributor roles. This role requires the ability to direct UI development across disciplines, define tooling and pipeline needs, and possess excellent people and management skills. Familiarity with Unreal Engine, Figma, and emerging tools is essential, as is the ability to navigate competing priorities and build, grow, and retain a world-class team.

Requirements

  • 7+ years of experience working collaboratively in at least one of UX design, UI art, or UI engineering, actively developing UI features in video games.
  • 7+ years of experience working in flexible environments and on multi-disciplinary teams
  • 5+ years of experience managing a team up to 10 people or equivalent training
  • 5+ years of experience presenting to other team members and stakeholders
  • Skilled with Unreal Engine’s UMG system, Figma, the Adobe Suite, and prototyping software
  • Strong portfolio demonstrating user-centered design solutions with strong visual direction and interaction design
  • Thorough understanding of UI/UX design, art, and engineering practices.
  • Significant management and mentoring experience including experience with disciplinary and career development practices.
  • Strong understanding of game development processes and gameplay mechanics.
  • A willingness to advocate for the player and be their voice when needed.
  • Strong alignment with Firaxis values and Mission
  • Must possess current US work authorization.
  • Leadership: Proven ability to manage, mentor, and influence cross-functional teams.
  • Tools: Familiarity with modern design/prototyping tools (e.g., Figma, Sketch), Unreal Engine, etc.

Responsibilities

  • Lead a cross-discipline UI team team of UX designers (up to 10)
  • Work with Game Directors and Designers to translate goals and constraints into compelling user-facing experiences
  • Collaborate with other UX/UI Craft leads, ensuring strong cross-team relationships and communication
  • Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership.
  • Produce UX design work such as competitive analysis, information design, content strategy, user stories, journey mapping, and accessibility standards
  • Work collaboratively across multiple teams within the Franchise to create consistency and resolve design discrepancies
  • Build flexible design systems that enhance our ability to develop design more efficiently and consistently

Benefits

  • bonus and/or equity awards
  • full range of medical, financial, and/or other benefits
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