Mightier is reimagining how children and families build emotional skills. Our current program combines video games, biofeedback, and play to help children ages 6–14 better understand their emotions and learn how to regulate them. Now we’re building what’s next. We’re developing a new mental health product for teens and young adults. We’re looking for an exceptional product design leader to help us figure out what it should be — and then bring it to life. This is a 0-to-1 product role. You won’t inherit a roadmap or be handed a set of requirements. You’ll start with fundamental questions: What are the most important mental health problems we can help teens and young adults with? What experiences will they engage with? How can we translate clinically meaningful mechanisms into a consumer product people want to use? You’ll lead the process of answering those questions through deep user research, rapid experimentation, prototyping, and testing. We’re looking for a player-coach — someone capable of setting the product design vision and leading a team, but who still loves interviewing users, sketching ideas, building prototypes, opening Figma, and putting something in front of users to see what happens.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed