Genesis-World is an open-source, general-purpose simulation platform for physical AI from Genesis AI. It features a unified multi-physics engine supporting rigid bodies, FEM, MPM, particles, cloth, and fluids, allowing complex interactions within a single simulation. The platform includes Nyx, a high-performance renderer for robotics, and advanced sensor simulations. Genesis-World is under continuous development, with a focus on creating a comprehensive and fast Incremental Potential Contact (IPC) solver for deformable body dynamics. The engine powers real business applications and is designed to run anywhere, with kernels written once and compiled for various backends (CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64) by their in-house JIT compiler, Quadrants. This enables massively batched GPU simulation for large-scale learning and complex non-batched scenes on CPUs. Genesis AI's strategy centers on evaluation as the bottleneck for scalable robotics, aiming for physical AI that improves at the speed of compute. Their simulation platform already achieves speeds two orders of magnitude faster than real hardware, with high correlation to on-hardware results.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed