About The Position

Homa is a global mobile game developer and publisher. This role is for a Freelance Senior Concept Artist focused on creating compelling character designs for heroes and enemies for an upcoming RPG, following project art style guidelines. The artist will also support the art team by providing concepts for props, environments, and UI assets. Collaboration with the Art Director, Game Designers, and production artists is key to ensure concepts are visually inspiring and production-ready. The role involves translating gameplay mechanics into visual solutions and iterating quickly based on feedback.

Requirements

  • Strong concept art experience in game development.
  • Professional experience creating concept art for games, ideally on RPG, action, fantasy, or stylized titles.
  • Exceptional drawing skills and strong artistic fundamentals, including anatomy, perspective, composition, lighting, color theory, and visual storytelling.
  • Ability to quickly explore multiple ideas while balancing creativity with production constraints.
  • High proficiency in Adobe Photoshop (or equivalent industry-standard digital painting tools).
  • Experience designing a wide variety of assets, including characters, environments, props, creatures, and key illustrations.
  • Strong communication skills and the ability to collaborate effectively with artists, designers, and cross-functional teams.
  • A proactive mindset, openness to feedback, and the ability to iterate efficiently.

Nice To Haves

  • Experience working with Unity or game engines.
  • Experience creating paintovers or supporting 3D production workflows.
  • Familiarity with AI-assisted creative workflows.

Responsibilities

  • Design high-quality concept art for playable heroes, enemies, NPCs, and creatures.
  • Create supporting concepts for props, environments, weapons, UI elements, and other in-game assets.
  • Explore multiple visual directions through sketches, silhouettes, mood boards, color keys, and ideation.
  • Translate gameplay mechanics and design intentions into clear, compelling visual solutions.
  • Work closely with the Art Director to maintain a consistent artistic vision across the project.
  • Produce production-friendly concepts that can be efficiently translated into final game assets.
  • Iterate quickly based on feedback while maintaining a high artistic standard.
  • Collaborate with multidisciplinary teams, including artists, designers, and AI specialists.

Benefits

  • Comprehensive Benefits (depending on location: insurance, meal vouchers, public transport, gym memberships, and more).
  • Paris HQ Access (desk at a private office in a WeWork building with WeWork perks).
  • Coworking Access (access to WeWork spaces throughout Europe).
  • Global Team collaboration in English with talent from 35+ countries.
  • Team Gatherings (occasional team gatherings, off-site retreats/Workations).
  • Performance Reviews (every six months for growth, recognition, and development goals).
  • Equipment Support (home office setup allowance if working remotely).
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