About The Position

Skeleton Key is a video game development studio and a division of Wizards of the Coast. Our studio is located in Austin, Texas, and is expanding to Montreal, Quebec. We are looking for a passionate and committed Team Lead - Character Artist to join our team and help bring our very first AAA game to life. Reporting to the Art Director, you will play a key role during the pre-production phase. With your expertise in modeling and material creation, you will contribute to designing exceptional characters and creatures. You will also participate in defining the visual identity of a gallery of memorable characters as well as the production methods that will allow them to be created. This position requires a solid technical understanding, combined with the ability to produce artistic content of the highest quality.

Requirements

  • Strong motivation, collaborative spirit, and positive attitude oriented towards teamwork to contribute to the creation of an exceptional game.
  • At least 7 years of experience in AAA game development as a Character Artist, with a specialization in organic forms using Maya, ZBrush, or similar tools.
  • Experience collaborating and iterating with other character artists, both internally and with external partners.
  • The creativity and vision necessary to lead a character to its final version, from a detailed concept or high-level illustration.
  • Excellent command of next-generation asset creation pipelines, tools, and methods in Unreal Engine.
  • Experience collaborating with an Art Director or Art Lead to develop a consistent and distinctive modeling and texturing style for characters, creatures, and manufactured objects.
  • Excellent understanding of character shapes, proportions, structure, and silhouette.
  • Ability to contribute to artistic direction, interpret it, and communicate it clearly within a team.
  • Ability to collaborate effectively with design and programming teams, in an approach focused on problem-solving and prototyping.
  • A passion for fantasy universes, horror, immersive narratives, and role-playing games.

Responsibilities

  • Create iconic 3D characters that will set the artistic quality standards for the project.
  • Collaborate with Technical Art and Engineering teams to design and optimize character creation processes and pipelines, particularly for mesh processing, materials, hair, and other related elements.
  • Promote, illustrate, and radiate the artistic vision of the project within a high-level development team.
  • Leverage your in-depth understanding of artistic creation processes and pipelines specific to AAA 3D game development.
  • Communicate effectively, both orally and in writing, to explain technical processes and provide relevant visual feedback to external artists.
  • Collaborate with our co-development and outsourcing partners to ensure consistency with the project's artistic vision.
  • Provide leadership and mentorship to your team members, while fostering their professional development.

Benefits

  • Health & Wellness
  • Time Off to Recharge
  • Financial Well-being
  • Life & Family Support
  • Volunteer and Community Initiatives
  • Learning & Development
  • Exclusive Perks
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