Blizzard Entertainment is assembling a team to build the next chapter of StarCraft, returning to a universe forged in interstellar war. This mission offers something new: crafting an original story-driven, open-world shooter while honoring the legacy of one of Blizzard's most beloved games. We are here to reignite this universe alongside you. We are here to make StarCraft, and it's about damn time. We are looking for a Character Artist to help craft this new game for Blizzard. As a key member of the development team, you will be responsible for delivering. As an essential part of the development team, you should have extensive experience working with modeling, sculpting, and texturing tools to achieve photorealistic characters, weapons, and props. Additionally, you should have expertise in human and creature anatomy, hard surface modeling, and Unreal Engine 5 paired with a strong technical background in game development and the character pipeline. This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine studio.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed