About The Position

With award-winning games like Baldur’s Gate 3 and Divinity: Original Sin 2 to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We’re now looking for a Character Art Intern to join the team on our next adventure and help us craft Divinity into the high caliber game our fans have come to expect.

Requirements

  • Experienced in using Zbrush, Maya (or equivalent), Substance painter and game engines such as Unreal/Unity.
  • Solid understanding of human anatomy and an excellent feeling for shape, colour, lighting and composition.
  • Good communication skills, able to work in a team and both give and take creative input.
  • A strong interest in medieval/fantasy/steampunk characters and creatures.
  • A professional level of written and spoken English
  • Capacity to work in a fast paced environment
  • Must already be eligible to work in the country and possess any required documents (Visa/permits)
  • Currently completing or recently graduated from a program of study relevant to the role

Responsibilities

  • Bringing interesting and believable 3D character models to life, with or without concept art. Assets involved: humanoids, monsters, animals, clothing, armor, weapons, and much more.
  • Creating, baking and unwrapping high quality 3D models, created in Zbrush and Maya and texturing them with Substance Painter (or equivalent 3D or 2D packages).
  • Ensuring character models follow technical guidelines by working closely with other departments such as Concept art, Design, Tech Anim and Tech Art.

Benefits

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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