Associate 3D Designer, Hard Surface

Michael Kors•NY Metro Area, NY
•$75,000 - $85,000

About The Position

Michael Kors is seeking an energetic, collaborative, results-driven designer experienced in 3D design to work in a creative, fast-paced environment. The role supports 3D asset preparation and development for Virtual Showroom and Product Configurator experiences, including converting and refining factory files, preparing geometry and UVs, managing assets, creating and adjusting materials, and preparing models for Unreal Engine 5. The designer will also texture, recolor, and render factory assets and models, while working collaboratively and responding constructively to direction and feedback. The position requires working in New York City 3–4 days per week.

Requirements

  • 1–3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX production, game development, or 3D fashion design environment.
  • Working experience in Maya, ZBrush, and/or the Substance Suite.
  • Proficiency in creating organic and hard-surface models with efficient topology.
  • Understanding of rendering and current technologies.
  • Strong time-management skills and the ability to balance priorities under deadline pressure.
  • Strong communication and organizational skills.
  • Ability to take direction and implement feedback with a positive attitude.
  • Approachable, proactive, accommodating attitude and ability to follow instructions.
  • Enjoy working in a collaborative team environment.
  • Ability to work in New York City 3–4 days a week.

Nice To Haves

  • Bachelor’s degree in Computer Science, Graphics, Accessories, or Technical Design (preferred).

Responsibilities

  • Import existing 3D files from factories and convert tri geometry to quad geometry.
  • Cut UVs and organize files in the database.
  • Maintain archives according to department standards.
  • Import scan files and work with the Lead Scan Technician to clean them up.
  • Convert high-poly files to real-time-ready assets by reducing point count and removing back-faces and hidden parts.
  • Work within the hi-lo workflow, including displacement map generation, to ensure functionality in Unreal Engine 5 for Virtual Showroom and Product Configurator.
  • Convert stitching and some other parts to recolorable displacement maps.
  • Load materials and assets into Unreal Engine 5 and adjust cameras, lights, and positions as needed.
  • Add 3D assets in the appropriate groupings for Product Configurator.
  • Assign materials for Product Configurator.
  • Adjust or generate material maps using Adobe Photoshop, Illustrator, or the Substance Suite.
  • Texture and recolor factory assets and models completed by Asset Artists, and render them in Arnold.

Benefits

  • Generous paid time off and holiday schedule
  • Summer Fridays
  • Internal mobility across Capri brands (Michael Kors, Jimmy Choo, Versace)
  • Cross-brand discount
  • Exclusive employee sales
  • Fav 5 Cards (Michael Kors discount for friends and family)
  • 401(k) match
  • Paid parental leave
  • Thrive Wellness Program, including seasonal in-office massages
  • Commuter benefits
  • Gym discounts
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