Fitchburg State University is seeking a full-time, tenure-track Assistant Professor in Game Design. This role involves teaching a variety of courses in game design and development, including digital and analog game creation, interactive storytelling, level design, programming/scripting, mobile development, augmented and virtual reality, and capstone mentoring. The successful candidate will contribute to the program's growth by demonstrating active creative practice as a game designer, developer, interactive media artist, or creative technologist, with work that showcases innovation, artistic vision, and meaningful player experiences. The university welcomes candidates whose work highlights innovation in game design, interactive storytelling, artistic expression, emerging technologies, or independent game development. The ideal candidate will possess a fresh pedagogical perspective, foster an inclusive and collaborative learning environment, and teach contemporary professional tools and workflows. This role will help students build strong foundations in design, artistic expression, technical problem-solving, and creative production, while preparing them for careers in the evolving fields of game design and interactive media. The Game Design program is housed within the Communications Media department and is the first of its kind at a public university in New England. Faculty are active game and interactive developers, artists, and scholars who engage students in conferences, professional meetups, game jams, and study abroad programs. The curriculum emphasizes a broad-based core foundation in game design, collaborative development, and culminates in a full-time internship or Game Studio capstone. The program features industry-standard game labs with VR and motion capture facilities, a Game Lounge with a diverse game library, and a dedicated professional studio facility for the Game Studio capstone.
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Job Type
Full-time
Career Level
Entry Level