Artiste Véhicule Senior / Senior Vehicle Artist

Cloud Imperium GamesMontreal, QC

About The Position

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent. -English Below- La connaissance de l'anglais est requise pour ce poste car le/la titulaire devra collaborer quotidiennement avec nos équipes des studios internationaux et participer à des réunions de travail qui se déroulent exclusivement en anglais. Cloud Imperium Games est une entreprise de développement de jeux vidéo de premier plan reconnue pour ses expériences de jeu innovantes et immersives. We are dedicated to creating high-quality games that captivate and engage players worldwide. Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, 1,000+ employees, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. ------ Cloud Imperium Games is a leading game development company known for its innovative and immersive gaming experiences. We are dedicated to creating high-quality games that captivate and engage players worldwide. Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, 1,000+ employees, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us! Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. With studios in Manchester, Los Angeles, Austin, and Frankfurt our colleagues work in a relaxed, innovative, and future thinking environment. We host various sports and social groups, such as tabletop games, wargaming, yoga, football, and tennis, to name a few. We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

Requirements

  • Hard surface modeling experience
  • Good working knowledge of 3DS Max and Photoshop
  • An eye for detail while maintaining efficient model making
  • A keen eye for industrial design
  • Work and communicate effectively with designers and other disciplines in a team-oriented collaborative development process
  • Have a solid understanding of asset creation and modular kit-based construction methodologies
  • Pushing the quality of art in terms of asset fidelity and production techniques

Responsibilities

  • As a Senior Artist, you are comfortable building both interior and exterior spaces of ships, and adapting to different manufacturing visual styles.
  • Depending on the size and scope of the ship, you are comfortable with level art, assembling assets using modular kits where needed.
  • You can interpret and build from both 2D and 3D concepts, and are able to expand the visual language of an asset
  • Work from concept models and images to turn them into fully functional, flyable works of art
  • Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming and directory structure requirements within the engine’s limitations
  • As part of a team, maintain the high standards of modeling, texturing, PBR material creation, and manufacturer design cues to provide consistent and high-quality models
  • Work with technical artists and animators to deliver ‘animation ready’ solutions, landing gear, cockpits, cargo doors, ejection seats etc...
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