Art Lead

ElsewhereSan Francisco, CA
Remote

About The Position

Elsewhere is hiring an Art Lead to define a stunning visual style for our upcoming game. We’re a venture-backed indie studio working on a surreal card game set inside your own dreaming mind. We aim for the project to combine the soul of a stellar indie title with the strategic depth and replayability of collective card games and deckbuilding roguelikes, ultimately becoming a forever-game that reaches millions of players. This role will own and define the art style from end-to-end for our game. You’ll create art samples, collaborate on moodboards, and finally create the key art that defines our game. From there, you’ll create tons of amazing art within the visual style you created with us. Eventually, you’ll also help manage more junior artists to work within that style. Our game incorporates generative AI in a way that celebrates (rather than replaces) human art. It’s not necessary for you to have used generative AI in your own projects or have any experience at all. But we ask that you be open-minded towards it.

Requirements

  • Extensive portfolio of art you’ve made over the years in a diversity of styles.
  • Incredibly strong at illustration and concept art.
  • Created countless original characters.
  • Love games and the culture surrounding them deeply.
  • Played more games than you can count across genres.
  • Strong opinions about what great art direction looks like in games.
  • Made a game (side project, indie, or AAA) and can point to specific art you owned from concept to completion in your portfolio.
  • Can define, iterate on, and communicate an art style that’s stunning and distinctive.
  • Can communicate the art style to junior artists.
  • Strong personal aesthetic and a comprehensive portfolio of art.
  • Experienced with tools like Photoshop, Procreate, and Illustrator.
  • Enthusiastic or at least open-minded about the ways the latest generative AI technologies can augment (but not replace) creative talent, and ideally have opinions about which tools are the most helpful.
  • Ambitious. Want to be an early part of something big. Something with massive potential that players are going to absolutely love.
  • Want to work with a game studio that pushes the envelope of games as a medium.
  • Collaborative. Excited to work closely with our community and whole team to create a unified vision.

Nice To Haves

  • Fan of tabletop or deckbuilding games.
  • Work that is highly colorful and stylized.
  • Worked with Figma or 3D tools like Blender.
  • Love for (and participation in) a fandom of any kind.
  • Experience working on a small team, ideally in a startup environment.
  • Experience working as an Art Lead, Art Director (or similar role), leading and/or mentoring other artists.
  • Experience and intuition working on visual, UI/UX, and product design in Figma or similar.
  • Experience with sharing your work on social media or video.
  • Being based in San Francisco, CA (or being open to relocate).

Responsibilities

  • Own and define the art style from end-to-end for our game.
  • Create art samples.
  • Collaborate on moodboards.
  • Create the key art that defines our game.
  • Create tons of amazing art within the visual style you created.
  • Help manage more junior artists to work within that style.

Benefits

  • Salary
  • Benefits
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