Art Director

IGT, a Nevada Corporation•Reno, NV
•Onsite

About The Position

The Art Director is responsible for the artistic design of IGT products, including 2D artwork, 3D elements such as logos, backgrounds, reels, characters, and symbols, and animation. The role may involve creating artwork from scratch or adapting existing art assets, from initial concept through delivery of the final art package. Artists work across a variety of game products and technical elements according to the Studio’s product mix and project assignments. Their concepts are guided by the Game Producer’s design vision and shaped by market trends, customer requirements, and technical specifications. The role collaborates closely with Game Designers/Producers, Technical Artists, Software Developers, Project Managers, Mathematicians, and Test Engineers as part of a cross-functional game development team. This is an onsite position based in Reno, Nevada. Candidates must be willing to relocate; relocation assistance may be available. The Art Director is expected to work independently while leading and supporting others, develop innovative and engaging graphics and animations, establish each product’s visual identity, contribute to product marketing where applicable, and mentor other art team members. The role also supports continuous improvement by refining processes, tools, documentation, and efficiencies.

Requirements

  • 10+ years of experience and/or proven success developing art or animation using industry-standard art software in casino design or another relevant field.
  • Fluency with the market-standard artist software stack and the ability to direct which tools to use, for what purpose, and why.
  • Expertise with Adobe Creative Suite, Maya, Spine, or special-effects plugins.
  • Post-secondary diploma or bachelor’s degree in graphic design, art, 2D/3D animation, or equivalent working experience and experiential knowledge.
  • Ability to design in a variety of artistic styles.
  • Ability to resolve common computer issues, including font issues and software or driver updates.
  • Ability to use systems such as Basecamp, Jira, shared documents, and calendars to organize and track information.
  • Excellent interpersonal, spoken, written, and visual communication skills.
  • Strong innovation, analytical ability, and creative, technical, and organizational skills.
  • Ability to work independently while remaining accountable to the objectives and changing priorities of a larger cross-functional team.
  • Positive intent and responsiveness to feedback and change.
  • Expertise in evolving visual trends in the entertainment, slot, and/or casino industry.
  • Proficiency with version-control software.
  • Willingness to relocate to Reno, Nevada, for this onsite position.

Nice To Haves

  • Proficiency creating graphics with Unity 3D or Maya 3D, optimizing game assets, working with marquee lighting, extending backgrounds, or creating new elements for existing brands or games.
  • Expertise with Adobe Creative Suite, Maya, Spine, or special-effects plugins.
  • Enthusiasm for casino games and understanding of core demographic needs and preferences.

Responsibilities

  • Perform project assignments and work tasks independently while leading and supporting other team members.
  • Design and develop innovative, engaging graphics and animations tailored to target markets in partnership with Producers and product partners.
  • Develop and drive the key visual identity for each product, maintaining consistent styling across base games and bonus games.
  • Create original or licensed game logos, backgrounds, user interfaces, themes, character designs, animations, and storyboards.
  • Test layouts, models, textures, animation, rendering, lighting techniques, and tools to make effective use of IGT’s game engine.
  • Create game-ready digital and print artwork that meets the capabilities and requirements of the target product line.
  • Contribute to marketing or merchandising for products and releases where applicable.
  • Participate in and contribute to interdepartmental communications and meetings.
  • Give and receive feedback and constructive criticism with positive intent and professionalism.
  • Visually execute ideas throughout development and define the artistic look and style of games.
  • Mentor lower-level art team members and contribute to the graphic department by developing component approaches, generic methods, and new visual concepts.
  • Improve processes, tools, documentation, and efficiencies.
  • Develop art concepts and uniquely designed displays that engage consumers and enhance user experience.
  • Leverage knowledge of IGT and casino gaming products, artistic design, and competitors to elevate team output.
  • Mentor others on IGT processes, systems, artist responsibilities, and how art work integrates into game development.
  • Organize, plan, and administer training for the art team or studio.
  • Mentor others and implement improvements for developing varied game and real-time content in IGT’s game engine.
  • Expand artistic skills across styles and anticipate future needs by identifying solutions involving industry trends and tools.
  • Use project and task prioritization to improve efficiency and communicate project status and best practices across studios.
  • Build cross-functional relationships and lead without authority.

Benefits

  • 401(k) savings plan with company contributions, subject to eligibility requirements.
  • Medical insurance, subject to eligibility requirements.
  • Dental insurance, subject to eligibility requirements.
  • Vision insurance, subject to eligibility requirements.
  • Life and disability coverage, subject to eligibility requirements.
  • Paid time off, subject to eligibility requirements.
  • Tuition reimbursement, subject to eligibility requirements.
  • Wellness programs, subject to eligibility requirements.
  • Relocation assistance may be available.
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