About The Position

Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. The Vision Products Group (VPG) is seeking a Realtime Rendering and Graphics Software Engineer to architect and build state-of-the-art 3D graphics experiences for our platform. As a core member of the RealityKit rendering team, you'll shape the future of real-time 3D graphics on Vision Pro and all Apple platforms. You will play a significant role in inventing next-generation rendering techniques, pushing visual quality to its limits, and opening new possibilities for immersive experiences across the Apple ecosystem. Working hand-in-hand with hardware engineers, graphics API experts, designers, and technical artists, you'll transform pioneering graphics research into production-ready solutions. As a technical leader on the team, you'll guide and mentor engineers, set technical direction, and foster a culture of excellence and collaboration. You'll work hand-in-hand with hardware engineers, low-level graphics-API experts, designers, and technical artists. Our primary responsibilities are delivering high-quality and performant real-time graphics features for developers to use throughout the Apple ecosystem.

Requirements

  • BS and 10 years working on 3D realtime rendering applications
  • Proven experience leading and managing engineering teams, including mentoring and developing engineers
  • Demonstrated technical leadership, including setting technical direction, driving architectural decisions, and leading design and code reviews
  • High proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
  • Ability to solve problems in 3D geometry using linear algebra
  • Experience with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem-solving skills
  • Outstanding teamwork and communication skills
  • Passionate about owning and refining features

Nice To Haves

  • MS or PhD in CS or related technical field
  • Experience developing modern day rendering pipelines in 3D engines
  • 3D Game development experience with shipped titles
  • Familiarity with AR/VR rendering technologies
  • Experience leading larger or cross-functional engineering teams across multiple projects; Technical and People Leadership

Responsibilities

  • Architect & implement cutting-edge graphics features and APIs that enable immersive and highly visual experiences.
  • Analyze and eliminate bottlenecks in the rendering pipeline, ensuring consistent frame-rate within thermal and power constraints.
  • Create comprehensive test suites in partnership with QA and engineering teams, guaranteeing reliability across the ecosystem.
  • Lead peer reviews of architecture, API design, and code changes, fostering a culture of technical excellence.
  • Collaborate closely with technical artists, human-interface designers, and cross-Apple teams to translate creative concepts into production-ready technology.
  • Lead, mentor, and coach engineers across all experience levels, fostering their technical growth and promoting a culture of quality and excellence.
  • Turn pioneering graphics research into production-ready solutions that power RealityKit.
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