About The Position

Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. The Vision Products Group (VPG) is seeking a Realtime Rendering and Graphics Software Engineer to architect and build state-of-the-art 3D graphics experiences for our platform. As a core member of the RealityKit rendering team, you'll shape the future of real-time 3D graphics on Vision Pro and all Apple platforms. You will play a significant role in inventing next-generation rendering techniques, pushing visual quality to its limits, and opening new possibilities for immersive experiences across the Apple ecosystem. Working hand-in-hand with hardware engineers, graphics API experts, designers, and technical artists, you'll transform pioneering graphics research into production-ready solutions.

Requirements

  • BS and 10 years working on 3D realtime rendering applications
  • Proven experience leading and managing engineering teams, including mentoring and developing engineers
  • Demonstrated technical leadership, including setting technical direction, driving architectural decisions, and leading design and code reviews
  • High proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
  • Ability to solve problems in 3D geometry using linear algebra
  • Experience with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem-solving skills
  • Outstanding teamwork and communication skills
  • Passionate about owning and refining features

Nice To Haves

  • MS or PhD in CS or related technical field
  • Experience developing modern day rendering pipelines in 3D engines
  • 3D Game development experience with shipped titles
  • Familiarity with AR/VR rendering technologies
  • Experience leading larger or cross-functional engineering teams across multiple projects
  • Technical and People Leadership

Responsibilities

  • Shape the future of real-time 3-D graphics on the Vision Pro and all Apple platforms.
  • Invent next-generation rendering techniques.
  • Stretch visual quality to its limits and open new possibilities for immersive experiences.
  • Guide and mentor engineers.
  • Set technical direction.
  • Foster a culture of excellence and collaboration.
  • Work hand-in-hand with hardware engineers, low-level graphics-API experts, designers, and technical artists.
  • Deliver high-quality and performant real-time graphics features for developers to use throughout the Apple ecosystem.
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