Animator

PlayStation GlobalMontreal, QC

About The Position

We are seeking a highly skilled and experienced Animator to join our project team. This role is integral to the development of our Games as a Service (GAAS) title, focusing on creating exceptional animations for in-game scripted events, menus, and player emotes. As an Animator, you will be responsible for setting a high bar for animation quality in your areas of focus, working closely with the Animation Director and other departments to deliver a consistently polished and engaging player experience.

Requirements

  • Proficient with any industry standard animation software (e.g., Motion Builder, Maya,).
  • Possess strong animation skills, demonstrating a masterful understanding of the principles of animation, body mechanics, and character performance.
  • Ability to communicate effectively and foster a highly collaborative team environment across multiple disciplines.
  • Be a creative thinker, applying extensive experience to resolve complex technical and artistic challenges and limitations specific to GAAS content pipelines.
  • High proficiency in keyframe animation and Motion Capture editing/cleanup.
  • Thorough understanding of game engines (e.g., Unreal Engine, Unity) technical animation workflows and integration processes.
  • A strong passion for making and playing Games as a Service (GAAS) titles.

Nice To Haves

  • 3-5 years experience creating animation for live-service games or content-heavy update cycles.
  • Experience with Cinematic cameras and facial animation.
  • Previously worked with in engine sequencing tools for scripted animation.
  • Strong interest in and experience with new animation related technologies.

Responsibilities

  • Develop high-quality, expressive animations for key in-game scripted events and narrative sequences.
  • Produce quality NPC contextual idles and conversations animations to create a compelling in-game environment.
  • Create fluid, appealing, and thematically appropriate animations for all in-game menus and game flow non playable moments.
  • Design and implement a diverse range of player emotes, ensuring they possess high appeal, personality, and technical robustness for a live-service environment.
  • Collaborate with design, engineering, and art teams to integrate animation assets efficiently and ensure they meet technical constraints without compromising artistic quality.
  • Contribute actively to the animation systems and pipeline, focusing on optimization and efficient creation of content updates.
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